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Demosceners and Will Wright’s Spore March 6, 2006

Posted by James Webster in : software , trackback

The News Before The News is late to the party on this one however this video of Will Wright’s upcoming game Spore is long but well worth watching. What I find especially interesting, according to Gamespy, is where Will found the inspiration for some of the techniques behind the game:

Wright looked to the “demo scene,” a group of (mostly European) coders who specialized in doing a whole lot with a little bit of code. Their procedural programming methods were able to, for example, fit an entire 3D game in 64K, using mathematics to generate textures and music, etc.

I spent a great deal of my mispent youth in awe at the faraway European coders creating amazing graphics and sound on my Amiga 500, exhibiting their awesome grasp of assembler to wrest every inch of power from Agnus, Denis and Paula. I thought it was quite cool that their techniques have influenced what might be the ultimate sandbox.

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